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What’s the worst that could happen in the vast, boring void of space? For Gunnery Sergeant John Doe, everything.
Gunny didn’t join the Space Corps to play glorified space janitor, stuck on a ship with nothing to shoot. He signed up to kick alien butt, dazzle his squad of baby-faced Space Marines, and charm the galaxy’s finest with tales of epic brawls. So far? A few measly skirmishes. Bad guys zapped, good guys high-fived, and Gunny bored out of his skull. Yawn.
Aboard The Big Stick, he’s praying for a fight juicy enough to make his legend—and his dating profile—sparkle. But when the Space Federation, in a stroke of “genius,” sparks one war on purpose and stumbles into two more by accident, Gunny’s dreams of glory might just come true… or blow up in his face.
Patrolling the sleepiest corner of the cosmos, he’s one bad day away from mutiny by boredom. Then the galaxy flips the script, and “quiet” becomes a four-letter word. Now, with chaos exploding and danger closer than a clingy ex, Gunny’s about to get the fight he’s been itching for—and maybe more than he bargained for.
Strap in for a side-splitting, laser-blasting ride as Gunny learns the hard way: be careful what you wish for when the vacuum really sucks!


In the relentless storm of life, choices are fleeting—and mistakes are forever. Few get a shot at redemption. Fewer still have the guts to seize it.
Meet Staff Sergeant Daniel Cadwell: Tormented by guilt, driven by resolve, hunted by his past. Can he claw his way to forgiveness through a maelstrom of regret? Will he embrace a fragile second chance? Or will he be swallowed by a rising tide of chaos?
When the ghosts of his conscience collide with the savage demons of the living, Cadwell faces a brutal war—within and without.
Buckle up for a heart-pounding odyssey as one man battles for salvation, fighting tooth and nail to keep the elite warriors of SPEAR alive against impossible odds!


The JAMES M. WARD COLLECTION presents a fantasy and science fiction set of action stories from James’ writing career. Stand-alone chapters from novels, short stories from former collections, and new stories have been collected to display the writing skills of the author.
This work presents heroes of all types, from humans to mutants to robots. Fantasy stories feature magic and mythic quests. Science fiction stories feature the devices and environment of possible futures.
James M. Ward is a fantasy & science fiction author who has developed award-winning games in several genres. He’s made the New York Times, Locus, Walden Books, and Barnes & Nobel bestseller lists with his novels and game products and won best game of the year awards in role-playing, dice games, and collectible card games


In a world where magic and peril intertwine, Captain Corbyn Cauldron of the King's own 25th Lancers faces a seemingly impossible task. His King's Commission, at first, appears a fool's errand. Yet, a vast conspiracy unfolds, driven by powerful enemies who will stop at nothing to thwart his mission. Wizards, assassins, Fey elves, and demons weave a web of deceit and danger, determined to destroy Cauldron.
In a world where appearances are deceptive, Corbyn's heroism is tested as he battles through a gauntlet of trials, facing down his fears and discovering the true meaning of duty, love, and survival. Prepare to be swept away by a tale of adventure, intrigue, and unimaginable peril.